Promoted to Engineering Manager of "360 Web" team in May, 2017
Refined existing desktop "feature flag" implementation into a declarative framework enabling release-channel- and build-configuration-specific features along with in-app UI for configuration of pre-release features for use by developers and QA
Spearheaded transition of SpecEasy into its own GitHub organization while adding NUnit 3.x support, numerous bug fixes, and usability improvements along the way
Implemented full-stack "Stock Media" feature including desktop search & browsing UX (C#) and corresponding backend REST API (Node.js) for "Content Library 360 - Stock Images & Videos" release
Dev lead for "Side-by-side installation" feature crew that enabled simultaneous installation of multiple desktop release channels easing internal QA testing as well as customer-facing release management
Ported desktop build scripts from home-spun batch files + TeamCity-specific build steps to a unified set of Cake-based build scripts maintained under version control alongside core application code
Member of Technical Staff, Fog Creek Software (now Glitch)
Spearheaded Fog Creek's first internal developer mentorship program
Led team of three full-time engineers, three engineering interns, and one designer to create FogBugz' notification center, personal activity feeds, and periodic email notification system as part of Fog Creek's 2014 “Project Jackalope” intern class
Among first employees to successfully transition to working fully remotely from Fog Creek's NYC headquarters; improving internal communication tools and policies in the process
Designed and implemented re-architecture of FogBugz “search and filter” interface from a poor performing SQL-centric search service to a hybrid SQL/NoSQL service backed by Elasticsearch yielding 10-100x reduction in query response times
Co-authored initial single-page application rewrite of FogBugz using ASP.NET MVC for the JSON API backend and our own client-side MVC framework frontend
Co-created “WebPutty”, a real-time CSS editor, taking the idea from initial concept to public release within six weeks and later prompted the open-sourcing of the project
Mentored a group of three engineering interns who modernized the core wiki article editing experience within FogBugz migrating and rearchitecting in-house WYSIWYG editor functionality to leverage a commercial 3rd party editor
Implemented, refined, and wrote sample widgets for the “WikiBlock” plugin API used to create custom widgets within FogBugz wiki articles