Promoted to Engineering Manager of "360 Web" team in May, 2017
Refined existing desktop "feature flag" implementation into a declarative framework enabling release-channel- and build-configuration-specific features along with in-app UI for configuration of pre-release features
Spearheaded transition of SpecEasy into its own GitHub organization while adding NUnit 3.x support as well as numerous bug fixes and usability improvements
Implemented full-stack "Stock Media" feature including desktop search & browsing interface (C#) and corresponding backend REST API (Node.js) for "Content Library Stock Images & Videos" release
Dev lead for "Side-by-side installation" feature crew that enabled side-by-side installation of multiple desktop release channels easing internal QA testing as well as customer-facing release management
Ported desktop build scripts from home-spun batch files + TeamCity-specific build steps to a unified set of Cake-based build scripts maintained under version control alongside core application code
Among first employees to successfully transition from working in Fog Creek's NYC headquarters to working entirely remotely, improving internal communication tools and policies in the process
Designed and implemented re-architecture of FogBugz “search and filter” interface from a poor performing SQL-centric search service to a hybrid SQL/NoSQL service backed by Elasticsearch yielding 10-100x reduction in query response times
Co-created WebPutty, a real-time CSS editor, taking the idea from initial concept to public release within six weeks (and later prompted the open-sourcing of the project)
Mentored a group of three interns who modernized the core wiki article editing experience within FogBugz moving from a home-grown WYSIWYG editor to a widely-used, commercially supported editor
Implemented, refined, and wrote sample widgets for WikiBlock plugin API for creating custom widgets within FogBugz wiki articles